SFMOMA Country Dog Gentlemen ~ Mobile Website Conversion

Summary: In 2009, with some of the 20th century’s greatest artists as inspiration, Night Kitchen Interactive created an engaging kiosk installation and website, bringing to life the works of Piet Mondrian, Jackson Pollock, Frida Kahlo and others. Roy De Forest’s colorful work acted as an aesthetic springboard, paving the way for vivid, lively animations. Each animated story reflects an individual artist’s unique approach, creating different extraordinary worlds to be explored. Performance artist Sebastienne Mundheim collaborated with Night Kitchen to craft the voices of two colorful canine characters from Roy De Forest’s work. With the dogs as guides, modeling behaviors of inquiry, this journey through modern masterpieces is reflective, whimsical, and insightful.

These stories and activities excite and inform young museum visitors, inspiring them to contribute their own creative responses to the museum’s website. Targeting children aged 6-10, a rare audience for modern art, this interactive experience engages younger museum visitors and their families with playful narratives and interactive activities. Each reinforces key learning points associated with an individual work and encourages visitors to share their own creative responses in a visitor-contributed gallery on SFMOMA’s website.

In 2011, SFMOMA was interested in adapting the existing Country Dog Gentlemen animations into an HTML5 experience, so visitors with mobile devices that do not support Flash can still partake in the enhanced rich-media experience. We implemented the main menu utilizing “responsive web design” techniques promoted by many of today’s most advanced HTML5 and CSS gurus. We used @media CSS queries in combination with Max and Min device-widths to create a single menu page (and CSS) with break-points that serve up different layouts and different graphics depending on the size and orientation of your device! It was really fun and exciting to be part of bringing this new technique to life while working to improve the museum and online experience for SFMOMA’s younger audiences.

Tech: Illustrator, Photoshop
Role: Lead Designer / Technical Advisor
Link: In-Progress

Philadelphia Tax Amnesty – Website and Online Media Campaign

Summary: Develop the online components of a full media campaign for the Philadelphia Tax Amnesty program. The website was designed to integrate the already developed brand system and create an engaging & informative web experience to promote program details as well as sign-up users into the program. In addition to the website, online banners were created in 2 waves. The first wave was in released prior to the program launch and provided basics about the program and it’s key beginning and ending dates. The second wave of banners went live on the program’s launch date and had an actionscript countdown clock alerting the user to how many days were remaining in the program. Additionally, for the street-crew promotions staff, a fully animated placard was created with a countdown clock that showed the Days, Hours, Minutes and seconds remaining in the program.

Tech: Photoshop, Illustrator, Flash, Actionscript
Role: Lead Designer / Flash Designer & Production
Link: www.PhillyTaxAmnesty.com

The future of “Print”?

Wow. Talk about deep content. This little visualization of what Sports Illustrated could turn into on is completely “Game ON!” (sorry, had to do it) This is exactly the type of thing that has so many people excited about the prospect of some sort of Apple “Tablet”. Really nice work Time, Inc. and WonderFactory!

But I tell you this… to create a magazine like this would be no small endeavor. To have content that runs this deep would require a whole lot of people working real hard, probably around the clock. But imagine if Wired magazine were like this? Or how about US News and World Report? Or maybe online news magazines? Like the Huffington Post?

Time for Bed Game – Flash Interactive

Summary: Teach children how much sleep they need in a fun and engaging way. (What kids haven’t been preached to on this topic by parents or other adults when bed time rolls around?) Animals are a proven hook for our target age group of 5- to 10-year-old boys and girls. We used illustration, animation, funny voice talent and interactivity to engage the audience. Actionscripting was used to keep score during the games 10 question screens, with a congratulations at the end that loops the user back in for another try or sends them off for additional reading material. Overall, and very popular and successful interactive piece for KidsHealth.org. So much so that it was also featured in GD USA Magazine’s 2005 annual.

Tech: Flash, Illustrator, SoundForge
Role: Designer / Art Director, Character Illustrator, Sound Engineer, Developer, Voice Talent
Link: See Flash Below

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Get Adobe Flash player

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